![]() ![]() The community Discord server is set up with several functions to perform quick-match set-ups, and the site itself offers randomly generated public games that anyone can hop into. As such there’s never any rush to complete one’s turns or games beyond one’s own inclinations or any agreements made between players.įinding a game to play is very easy, as there’s several avenues that a player can make use of. Should a player be unable to take their turns for a few weeks, there is a Vacation Mode that can be toggled to freeze all of a player’s games until they return. While one can play live with the auto-updating interface, the site and community are still respectful of one’s time, allowing a player as much time as they need to take a turn within reason. There is no audio, however, so players will need to supply their own music. In addition there are map animations, as well as quick access to resources and tools such as a damage calculator, and a move planner. The new interface allows for real-time games to take place with fairly intuitive controls and presentation. However, in June of 2021 the interface was updated via a community effort, as amarriner had stepped away from development some time prior. The interface for AWBW has changed over time, previously having a rather rough but better-than-nothing interface. A running joke in the community and a fact of the system is that many things are map-dependent, and the diversity of player-made maps has highlighted just how important map design is to Advance Wars as well as its flexibility in navigating them. AWBW has come to curate and document the efficacy and relative capability of the COs and presents that information in easily understood tiers, providing at-a-glance information to enable players to experience matches that are on largely even footing, should they so desire. While highly skilled players can put on a good showing, none are invincible.Ĭommunity-run tournaments are held fairly regularly, both for fun and for testing metrics for given game-play formats. The game-play has proven to have the depth and variety to endure over the years and not simply become a ‘solved’ system. ![]() With the site nearing almost 20 years of operation, this has allowed the community to really dive into the details of unit interactions and come to understand the game-play on a more than passing level. Some years after Dual Strike was released, the inclusion of Dual Strike COs was made, though any COs featured in both games would default to their Advance Wars 2 incarnations.īroadly speaking, the goal of AWBW has been to provide ‘close enough’ multiplayer capability among the Advance Wars userbase in light of the series not having any means to do so until Days of Ruin, which changed a large degree of the rules compared to earlier entries. While units and COs largely behave as they do in their handheld counterparts, some allowances have been made, mostly for reasons of coding though playability has been an occasional consideration. This site was designated Advance Wars By Web, or AWBW for short.ĪWBW functions mechanically largely how Advance Wars 2 does, with some differences. Over the years the site has received several updates, allowing for browser-based competitive gameplay among the community. In 2004, prior to the release of even Dual Strike, the inclined reached reality when internet user amarriner coded what could be described as an email-chess version of Advance Wars, using Advance Wars 2 as the template. Years before Days of Ruin provided players a means to play Advance Wars over the internet, the desire to do so was in place quite early on. ![]()
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